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DocsAPIEnumsRenderPass

RenderPass

Enum representing the supported render passes available for export. To enable them, use Scene.set_passes method.

For full documentation view blender docs

Variants

Z

Distance to the nearest visible surface.

VECTOR

Motion vector

MIST

Distance to the nearest visible surface, mapped to the 0.0 - 1.0 range.

POSITION

Positions in world space.

NORMAL

Surface normals in world space.

UV

The UV coordinates within each object’s active UV map, represented through the red and green channels of the image.

OBJECT_INDEX

A map where each pixel stores the user-defined ID of the object at that pixel. It is saved as 16-bit BW image.

MATERIAL_INDEX

A map where each pixel stores the user-defined ID of the material at that pixel. It is saved as 16-bit BW image.

SHADOW

Shadow map

AO

Ambient Occlusion contribution from indirect lighting.

EMISSION

Emission from materials, without influence from lighting.

ENVIRONMENT

Captures the background/environment lighting.

SHADOW_CATCHER

Captures shadows cast on shadow catcher objects.

DIFFUSE_COLOR

Base diffuse color of surfaces.

DIFFUSE_DIRECT

Direct light contribution to diffuse surfaces.

DIFFUSE_INDIRECT

Indirect light contribution to diffuse surfaces.

GLOSSY_COLOR

Base glossy (specular) color of surfaces.

GLOSSY_DIRECT

Direct light contribution to glossy reflections.

GLOSSY_INDIRECT

Indirect light contribution to glossy reflections.

TRANSMISSION_COLOR

Base transmission color of materials.

TRANSMISSION_DIRECT

Direct light through transmissive materials.

TRANSMISSION_INDIRECT

Indirect light through transmissive materials.

CRYPTO_OBJECT

CRYPTO_MATERIAL

CRYPTO_ASSET

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