RenderPass
Enum representing the supported render passes available for export. To enable them, use Scene.set_passes
method.
For full documentation view blender docs
Variants
Z
Distance to the nearest visible surface.
VECTOR
Motion vector
MIST
Distance to the nearest visible surface, mapped to the 0.0 - 1.0 range.
POSITION
Positions in world space.
NORMAL
Surface normals in world space.
UV
The UV coordinates within each object’s active UV map, represented through the red and green channels of the image.
OBJECT_INDEX
A map where each pixel stores the user-defined ID of the object at that pixel. It is saved as 16-bit BW image.
MATERIAL_INDEX
A map where each pixel stores the user-defined ID of the material at that pixel. It is saved as 16-bit BW image.
SHADOW
Shadow map
AO
Ambient Occlusion contribution from indirect lighting.
EMISSION
Emission from materials, without influence from lighting.
ENVIRONMENT
Captures the background/environment lighting.
SHADOW_CATCHER
Captures shadows cast on shadow catcher objects.
DIFFUSE_COLOR
Base diffuse color of surfaces.
DIFFUSE_DIRECT
Direct light contribution to diffuse surfaces.
DIFFUSE_INDIRECT
Indirect light contribution to diffuse surfaces.
GLOSSY_COLOR
Base glossy (specular) color of surfaces.
GLOSSY_DIRECT
Direct light contribution to glossy reflections.
GLOSSY_INDIRECT
Indirect light contribution to glossy reflections.
TRANSMISSION_COLOR
Base transmission color of materials.
TRANSMISSION_DIRECT
Direct light through transmissive materials.
TRANSMISSION_INDIRECT
Indirect light through transmissive materials.